Fortnite update hub: V6.02 gets funky with Disco Domination LTM and Quad Rocket Launcher

Welcome to our Fortnite update tracker! We’ll be collating all of the official Fortnite Battle Royale update/patch notes and breaking down all the new features added to Epic Games’ phenomenon for Android and iOS phones and tablets, as well as PC, PS4, Xbox One and Nintendo Switch platforms.

If you want to stay up-to-date with all the new skins, map updates, weapon changes and additions, new modes, and much more then be sure to bookmark this page for future reference!

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Victory Royale! Check out the rest of our Fortnite content:

  • Fortnite on Android first look
  • Fortnite on Android: All the info on its unconventional release
  • Fortnite for Android interview – Epic Games CEO Tim Sweeney on breaking away from Google Play
  • Fortnite Mobile tips and tricks: How to build, shoot and win
  • Fortnite cross platform guide: Play with nearly everyone
  • Fortnite Mobile on Android: Here are the compatible phones
  • Fortnite vs PUBG: Ten mobile differences between the two biggest battle royales

Fortnite update: The latest

Fortnite Battle Royale version 6.02 update overview

Release date: October 10, 2018

It’s party time! Fortnite update version 6.02 brings a new Limited Time Mode called Disco Domination to Battle Royale. As the name suggests, the mode sees teams of players battle for supremacy of Dance Floors located around the map. Clear the floor of enemies and raise your disco ball to capture the boogie-centric base and retain control to fill a meter before opposing teams.

There’s also a new explosive weapon, the Quad Launcher, which is available in Rare or Legendary variants. For all the details on the changes to Battle Royale, check out the full patch notes below.

Fortnite Battle Royale version 6.01 update patch notes

Limited Time Mode: Disco Domination

Summary

It’s time for the ultimate dance-off. Dance Floors have spawned around the Battle Royale island. Take them over by clearing out any enemies and then dancing to raise a disco ball up from the floor. The team that fills their meter the fastest by capturing and defending the dance floors will win the match!

Mode Details

  • Two teams battle it out!
  • Respawning will be turned on until the third (last) storm circle.
  • Five dance floors will appear on the map whenever the storm is not moving. 
  • Emoting on a dance floor when no enemies are present will raise a disco ball in the center of the floor, and capture it for your team.
    • The more friendly players dancing on a floor, the faster it will be captured. 
  • Once a floor is captured, it will begin filling the team’s “dance bar” on the HUD, until either an enemy stands on it or the current storm timer ends and the storm begins to move. The first team to fill their dance bar to 100% will win the match.
  • The dance floors in the later stages of the match fill the bar more quickly, so don’t give up if your team is behind!
  • It is not possible to build on or over the dance floors, but they can be protected by surrounding them with a fort.
  • Glider redeploy is activated in this mode, press jump while falling to use your glider.
  • This mode uses 50v50 levels of loot and resources.

Weapons and Items

Quad Launcher

  • Fire up to four lobbed rockets in quick succession. 
  • Available in Epic and Legendary variants. 
    • 80/84 base damage per rocket. 
    • 300 unit explosion radius. 
  • Can be found in chests, Supply Drops, and Vending Machines.

Port-a-Fortress 

  • The Port-a-Fortress has returned and can be looted in-game.
  • Port-a-Fortress availability lowered from 2.43% to 1.83%.

Loot drop rate adjustments

  • Decreased common Pistol drop chance from 5.8% to 5.47%
  • Increased Epic Bolt-Action Sniper Rifle drop chance from 0.33% to 0.42%
  • Decreased Rare Semi-Auto Sniper Rifle drop chance from 0.92% to 0.71%
  • Increased Epic Heavy Sniper Rifle drop chance from 0.33% to 0.4%
  • Increased Legendary Heavy Sniper Rifle drop chance from 0.07% to 0.13%
  • Decreased Rare Grenade Launcher drop chance from 1.45% to 0.99%
  • Increased Epic Rocket Launcher drop chance from 0.59% to 0.66%
  • Increased Legendary Rocket Launcher drop chance from 0.08% to 0.21%
  • Increased Epic Guided Missile drop chance from 0.11% to 0.2%
  • Increased Legendary Guided Missile drop chance from 0.03% to 0.05%
    • Note: The overall number of Explosive Weapons and Snipers in a given game has not changed, however, there is a greater distribution of rarity and variants.

​​​​Gameplay

Bug Fixes

  • Removed a change that was inadvertently introduced in v6.01 which caused Bonesy to bark more than was intended.
  • Fixed an issue that caused moving circles to be closer to the previous safezone than intended.

Performance

  • Fixed some hitches on Switch caused by blocking loads of UI data.
  • Increased the texture pool size on Xbox One, which should avoid some issues with blurry textures and improve rendering performance.

Art and Animation

  • Skull Trooper styles have a visual issue when viewing the Outfit from the Locker.
    • The Outfit still appears properly in-game.
    • This issue will be fixed next patch.

Fortnite update history


Fortnite Battle Royale version 6.01 update overview

Release date: October 3, 2018

Just over a week after the start of Season 6, the first major update introduces several new goodies to the world’s most popular game. Most notably a new trap was added for the first time in ages: the Chiller. Check out the full Fortnite update 6.01 patch notes below!

Fortnite Battle Royale version 6.01 update patch notes

Limited Time Modes

Playground

  • Playground is still available in Fortnite update 6.01.
  • New settings: starting health, time of day, gravity, and more.

Weapons and Items

New Trap: Chiller

  • A new common rarity trap called the Chiller has been added.
  • Friends or foes who trigger the Chiller will be inflicted with icy feet, causing them to slide uncontrollably.
  • It can be placed on floors, walls, and ceilings.
  • Drops in stacks of 3.
  • Available from Treasure Chests, Supply Drops, Vending Machines, Supply Llamas, and floor loot.

Bug Fixes

  • Fixed a bug causing players to lose control of vehicles.

Gameplay

  • Improved controls on the Switch.

Bug Fixes

  • Pets now disappear with the player model when the camera is close.
  • Fancy Tomato hit box increased to match visuals.

Audio

  • Glider audio now muffled if no clear line of sight between players.

Bug Fixes

  • Fixed a bug causing incorrect audio to play when a teammate is eliminated.

UI

  • Traps now properly display star rarity ratings.

Mobile

Bug Fixes

  • Fixed a bug that prevented mobile players from interacting with items.

Fortnite Battle Royale version 6.00 update overview

Release date: September 27, 2018

Fortnite update 6.00 kicks off season 6 with a boo! It introduces pets, shadow stones, and a few spooky additions to the ever-changing map layout. Epic Games is taking advantage of the fact that Halloween occurs right in the middle of the season with a number of new Halloween-themed skins, items, and areas to explore. Plus, as always, a brand new Battle Pass with over 100 unique rewards to collect.

Fortnite Battle Royale version 6.00 update patch notes

Weapons and Items

  • Impulse Grenade, Suppressed Submachine Gun, Light Machine Gun, Bouncer, and Remote Explosives have been added to the vault.
  • Each item will remain available in Playground mode.

Shadow Stones

  • Shadow Stones can now be found floating around the corrupted areas of the map.
  • Consuming a Shadow Stone enters you into Shadow Form for 45 seconds.
    • While in Shadow Form, you cannot fire weapons, but become invisible while stationary.
    • You also move faster and become immune to fall damage.
    • Shadow Form grants the ability to Phase forward by pressing the primary fire button.
    • Phasing allows you to pass through walls.
    • Shadow Form can be ended early by holding alt fire.

Weapon Changes

  • Shooting a moving vehicle with a Grappler will now add that vehicle’s momentum to your launch force.
  • Grapplers now have 10 charges, down from 15.
  • Double Barrel damage reduced slightly to 143 and 114, down from 150 and 120.
  • Dual Pistols now spawn outside of chests slightly less often.

Bug Fixes

  • Various issues caused by using a Grappler while in a vehicle or while using a launch pad.
  • Visual bugs resulting from Grappler use.
  • Heavy Sniper reload animation now matches timing of bullet reload.

Map changes

Floating Island

  • The island in the middle of Loot Lake is now floating with the power of the purple cube.
  • Entering the vortex beneath the island will send you flying into the air.
  • Loot spawns and a few destructible objects spawn on the island.

Corrupted Areas

  • Several corrupted areas have appeared around the map.
  • Each area spawns Shadow Stones, a new item in Fortnite Season 6.

Corn Fields

  • Several spooky corn fields have spawned in the Fatal Fields.
  • Entering the corn fields reduces your visibility dramatically, so enter at your own risk.
  • Fields can be destroyed by swinging your ax like a horror movie villain.

Haunted Castle

  • A Haunted Castle can now be found at the top of the Haunted Hills.
  • Loot and chests spawn in and around the castle.

Gameplay

  • Starting with the fourth safe zone, the zone begins shrinking sooner but takes longer to finish shrinking.
  • Final safe zones (7 and up) are larger.
  • Moving safe zones in the late-game now move 50% further.

Pets

  • Three cute pets have been added to the game.
  • They are available as Battle Pass rewards.
  • Pets hang out of your backpack, and react to certain situations by growling, cowering, and more.

Misc

  • You can now build freely while riding a shopping cart.
  • Wire fences now block trap placement.
  • Console players will now be queued with other players using the same input method (controller or mouse and keyboard).

Bug Fixes

  • Rotation values are now sent to the server more often, resulting in other player rotations and aiming appearing more accurately.
  • Acceleration values are no longer sent to the server inaccurately, eliminating jittery movement while skydiving.

Performance

  • Smoothed gameplay on the Switch with Improved texture binding.
  • Improvements to performance while many players are on the screen.
  • Supply drop movement will now appear more smooth.
  • Android devices running Vulkan will now experience better performance.
    • This includes the Adreno variants of the S9+ and Note 9.
  • Mobile memory usage optimized while running several apps in the background.

Audio

  • You can now choose the music that plays in the locker room.
  • Unlock more songs via the Season 6 Battle Pass.
  • Footsteps above or below you are now easier to place.
    • Footsteps above have a higher pitch, and footsteps below have a deeper pitch.
  • Glider opening and closing sounds can now be heard from farther away.
  • Audio range while skydiving now matches that of gliding.
  • Gliding past another player will now play a “car pass by” sound.

UI

  • Locker layout updated to fit more item types.

Art and Animation

  • Storm animations have been improved.
  • Rain and lighting effects are now more increased as the storm intensifies.

Replay System

  • Certain settings are now hidden while depth of field is toggled off.
  • Input settings now work correctly in replays.
  • Third person camera settings are now inverted to match  other cameras.

Bug Fixes

  • Third person camera inverted settings now work properly.
  • Inventory is no longer accessible while in a replay.
  • Fixed an issue skipping forward while paused.
  • Fixed several issues with health bars while in replays.
  • Fixed an issue with the drone attach camera position.

Mobile

  • Tool-tips for items now display more consistently.

Bug Fixes

  • Turn rate for the Guided Rocket now matches other platforms.
  • Map controls on a touch screen now work properly.
  • Fixed an issue with display settings on the Note 9.

Fortnite Battle Royale version 5.41 update overview

Release date: September 18, 2018

Update 5.41 adds the handy Port-a-Fortress item a new Limited Time Item for Playground mode called Spiky Stadium, and refreshes the Limited Time Modes. Find out more about all of this and the rest of the patch notes below.

Fortnite Battle Royale version 5.41 update patch notes

Limted Time Mode: Close Encounters

Mode details

  • Decreased Jetpack fuel burn rate by 50% while this LTM is active.
  • Grapplers have been added.

Limited Time Mode: Soaring Solos

Summary

Classic Battle Royale with gliders that can be re-deployed by pressing Jump when falling from large heights.

Playground

We’ve introduced a new consumable to the Playground LTM that will allow you to spawn an entire Spiky Stadium. We were inspired by the amazing things you’ve been making within Playground, and cannot wait to see what you create as we continue to build out the future of creative mode in Fortnite.

Limited Time Item: Spiky Stadium

  • Present in Playground only, found in red Supply Drops (along with a ton of impulse grenades).
  • Builds a 7×11 sized stadium full of Damage Traps and Bouncers.

Weapons and Items

Port-a-Fortress

  • It’s huge!
  • Builds instantly.
  • Includes built-in Bouncers for an easy exit.
  • Legendary Rarity.
  • Found in Vending Machines, chests, Supply Drops, and Supply Llamas.

Bug Fixes

  • Fixed an issue where there was a slight delay when consuming multiple Small Shield Potions.
  • The Grappler will no longer result in an inability to change equipment. 

Gameplay

  • Reduced the edit button hold timing when using a controller.
    • Old School from 0.25s to 0.2s.
    • Quick Builder from 0.25s to 0.2s.
    • Combat Pro from 0.25s to 0.2s.
    • Builder Pro from 0.25s to 0.15s.
  • The Storm wall no longer destroys structures during the last few circles of the match.

Audio

Bug Fixes

  • Reload audio for the Double Barrel Shotgun no longer plays twice.

UI

  • Unsupported characters within in-game names will now show up as �, rather than the fallback debugging font glyph that was previously used. Loading the fallback font was causing long hitches for clients, so we’ve disabled it.
  • Hidden Matchmaking Delay feature has been added to the Options in the Game tab.

Bug Fixes

  • Fixed an issue causing the reticle to not appear until after you’ve switched weapons.
  • Added new generic icons to represent console and desktop platforms for cross-platform play.

Art and Animation

  • Added edge glow to wall bounce pads, only visible from the reverse side. This is to help players recognize when a wall bounce pad is on the opposite side of a ledge in front of them.

Bug Fixes

  • CUBE visual effects will no longer get stuck after a player has left the area.
  • The Grill Sergeant Outfit will now render properly in-game.
    • This fixes the issue where players were seeing a floating head and pickaxe.

Fortnite Battle Royale version 5.40 update overview

Release date: September 6, 2018

Fortnite version 5.40 brings with it the brand new High Stakes event. Included in the heist-themed event is a new Limited Time Mode called Getaway where players have to race to find a Jewel and reach a Getaway Van first to win. Epic Games has also added a new item called the Grappler which shoots out a plunger strapped to a rope which sticks onto surfaces and can be used to pull yourself through the air. On the Android front, Epic has expanded the compatibility list for HTC, Motorola, and Sony Xperia devices and has introduced VOIP support.

Fortnite Battle Royale version 5.40 update patch notes

Limited Time Mode: The Getaway

Summary

Welcome to The Getaway! In this mode, players will race to find a Jewel and take it to a Getaway Van before everyone else to win the match!

Mode details

Jewels

  • Jewels can be found in special supply drop safes, located along the edge of the first storm circle. The safes take a long time to open, so make sure the area is clear before attempting to claim a Jewel!
  • Four Jewels will be in play on the map AT ALL TIMES. If a player escapes with a Jewel or one is lost in the storm, a new supply drop will bring a replacement.
  • When a Jewel is picked up, it will be visible on the map to everyone for 30 seconds.
  • Carrying a Jewel will give players health & shields over time, but also slow them down by 10%.

Getaway Vans

  • Four TOTAL Getaway Vans will be in the map, three that arrive early in the match and one more that shows up near the end.
  • Getaway Vans float in mid-air, Jewel carriers must build up and then interact with them in order to complete a Getaway.
  • The goal is to find or steal a Jewel and take it to one of the vans in order to secure a Victory Royale.
  • Once they arrive, safe drops and Getaway Vans will be visible on the map at all times.
  • 12 red “Pursuit” Supply Drops land at the very beginning of the match. These carry a variety of longer-range weapons and other items, and are the only way to obtain the new Grappler in this mode.
  • Resource harvesting amounts increased by 50%.
  • Only Rare weapons or higher will be found in this mode.
  • Rifts, Rift-To-Go and Launchpads have been removed to reduce mobility for Getaway Van engagements.
  • Profile Stats (K/D & Wins) are tracked in this mode, but Umbrellas are not awarded for wins.

Weapons and Items

Grappler added

  • Fire at a nearby object to pull yourself towards it.
  • Can be found in Vending Machines, floor loot, Treasure Chests, Supply Drops, and Supply Llamas.
  • Chain multiple shots together to travel great distances.
  • Has 15 charges. Discarded when charges are depleted.
  • Epic rarity.

Vaulted Revolvers

Rarity color adjustments

  • Some items have been removed or modified to better reflect their effectiveness. This only affects their colors and other characteristics are unchanged.
  • Removed Common Suppressed Submachine Gun
  • Removed Rare Rocket Launcher
    • Availability of Epic and Legendary Rocket Launchers increased slightly to compensate.
      • Increased Epic Rocket Launchers drop rate by 18.57%
      • Increased Legendary rocket launcher drop rate by 2.05%
  • Removed Legendary Bolt-action Sniper Rifle
  • Removed Rare Pistol
  • Remote Explosives increased from Rare to Epic.
  • Port-a-Fort decreased from Epic to Rare.
  • Semi-Auto Sniper rifle decreased from Epic and Legendary to Uncommon and Rare.
    • Increased the frequency that the Semi-Auto sniper rifles drop to align more with their rarity class.
      • Increased Uncommon Semi-Auto sniper drop rate by 9.29%
      • Increased Rare Semi-Auto sniper drop rate by 9.29%
  • Dual pistols decreased in rarity from Epic and Legendary to Rare and Epic.
  • Suppressed pistol decreased in rarity from Epic and Legendary to Rare and Epic.

Burst Assault Rifle accuracy adjustments

  • When holding down the trigger, the first 2 bursts are more accurate.
  • Spread down sights benefit increased from 35% to 40%.
  • Crouch spread benefit reduced from 25% to 20%.
  • Jumping/Falling spread penalty reduced from 25% to 10%.
  • Sprinting spread penalty reduced from 50% to 30%.

Misc

  • Increased drop stack count for Boogie Bomb from 1 to 2.
  • Increased maximum stack size for Stink Bomb from 5 to 6.
  • Increased maximum stack size for Shield Potions from 2 to 3.

Bug Fixes

  • Fixed an issue that prevented audio and effects from playing on other players who are consuming a shield potion.

Gameplay

  • In the moving storm phases, when the storm reaches its destination, it will cause a surge of energy that destroys player-built structures located on the storm wall.
  • Motion controls now function uniformly across input types on Nintendo Switch and mobile. Options have been added to the settings to allow you to switch your motion turn axis.
    • Motion deadzone has been removed.

Bug Fixes

  • Fixed an issue causing supply drop landing effects to play twice in some circumstances.
  • Fixed inconsistencies with auto-pickup when landing on pickups, and when pickups are first thrown from containers.

Performance

  • Improved loading performance on Nintendo Switch to reduce issues with buildings loading late (i.e. low-res buildings during skydiving).
  • Fixed a large performance regression related to effects. This was causing poor framerate in the 5.30 release (especially on Nintendo Switch).

Audio

  • Boosted volume of the Remote Explosives placement sound.
  • Improve the quality of the sound played when dropping from the Bus on Mobile/Nintendo Switch platforms.
  • Improve spatialization of the chest open sound for other players nearby.

Bug Fixes

  • Reduced the spam of item pickup “bounce” sounds when pickups are sliding down hills.
  • Fixed several UI sound issues.

UI

  • Emote picker is now available in the lobby, no longer limited to just playing the first emote selected in your locker.
  • Fullscreen map now supports touch on Nintendo Switch.

Bug Fixes

  • Item shop now shows the item description when inspecting.
  • Road Trip week 8 and 9 display the correct completion value now.
  • Fixed issue where challenge bundles did not display the correct number of stars from the challenge tab.
  • Fixed issue where style preview would sometimes not be centered in the view correctly.
  • Banner rewards from the Battle Pass no longer show an empty description box.
  • Fixed an issue wherein rerolling a daily quest in Battle Royale would not select the new quest.
  • Style gift boxes will now show the 3D preview of the character with the style applied.
  • Fixed an issue where navigating in the locker would cause some drop in performance.
  • Fixed an issue where changing away from the Challenges Tab would cause some information to get stuck on the screen.
  • Fix an issue where continuously clicking on the “Select Game Mode” page would prevent it from closing.
  • Fixed an issue where using touch to open/close the map would cause d-pad controls to become unresponsive.
  • Fixed an issue with the loading screen showing incorrect information for non-leader party members.

Art and Animation

Bug Fixes

  • Fixed an issue that could cause player models to not appear while in game.
  • Fixed an issue with spray quality temporarily appearing pixelated for some sprays.
  • Fixed the Downshift Glider rear light trails from clipping with geometry.

Replay system

Bug Fixes

  • Fixed duplicate elimination effects on the recording player.

Mobile

  • Added VOIP to Android.
  • Expanded device support to the Essential-PH, Motorola, HTC, Sony Xperia devices.
  • Major memory optimization on Android devices with Adreno GPUs. This addresses the performance degradation seen due to memory pressure.
  • Implemented a new Audio Mixer, which addresses issues with sound quality and consistency.
  • Items on the ground now have tooltips.
  • Custom HUD Layout Tool now has a more consistent apply/cancel flow.
  • The player healthbar and squad healthbars are now moveable in the Custom HUD Layout tool.
  • Dragging-and-dropping an item from the quickbar now drops the whole stack. To split a stack, drag-and-drop with the inventory window open.
  • Dragging-and-dropping an item from the quickbar no longer stops consumable use.
  • UI prompts now appear on vehicles for entering and switching seats.

Bug Fixes

  • Corrected some issues with screen resolution in certain locales on Android.
  • The screen will no longer timeout without user input on iOS.
  • Adjusted steering sensitivity on vehicles.
  • Players are now able to thank the bus driver.
  • Gyro controls are now usable regardless of orientation on iOS.
  • Resolved an issue with turbo-building sometimes being stuck “on” when using the quickbar to turbo-build.
  • Fixed the challenges button to use large buttons on mobile.
  • Fixed an issue where toggling between pickaxe/weapons wouldn’t properly change weapons.
  • Exhaust problems with the Street Racer Bike Gliders for mobile have been repaired. The Bikes should run clean now.
  • No longer able to interact with UI behind the challenges screen.
  • Players who are experiencing issues with abruptly going to the Home Screen when pressing jump on certain Samsung Galaxy devices can do the following to fix the issue.
    • Go to Settings > Display > Navigation > Hard Press Home Button > Turn the feature off

Fortnite Battle Royale version 5.30 content update overview

Release date: August 28, 2018

Fortnite V5.30 content update introduces the new Shockwave Grenade item. The purple grenade is great for blowing your enemies away with a shock pulse, but can also be used to launch yourself through the air and through structures without any fall damage. The content update also adds the 50v50 Solid Gold Limited Time Mode where all weapons and items are legendary rarity.

Fortnite Battle Royale version 5.30 content update patch notes

Limited Time Mode: 50v50 Solid Gold

Summary

The 50v50 LTM will consist of only legendary weapons and items for a limited time. Drop in and loot up!

Weapons and Items

Shockwave Grenade added

  • Shockwave Grenade will knock players back and destroy objects in their path after being knocked back.
  • Allies, enemies, and vehicles hit with Shockwave Grenade will not take fall damage.
  • Drops in stacks of 2, maximum stack size of 6.
  • Epic Rarity.
  • Can be found in Supply Drops, Vending Machines, Llamas, and chests.

Fortnite Battle Royale version 5.30 update overview

Release date: August 24, 2018

Fortnite V5.30 adds a new item called the Rift-to-Go. This Epic rarity item lets you teleport into the sky and away from danger at any time. Rift-a-Gos will remain in place for use by other Fortniters for 10 seconds and can be found in chests, Vending Machines, Supply Drops, and Loot Llamas.

Other additions include a new Limited Time Mode, Score Royale, where you’ll need to earn points by grabbing coins, eliminating other players, and more, to win. Playground mode also makes a return with more ATKs and rifts, and the winning Fortnite Blockbuster Contest movie, Prepare for Collision, is now playing at Risky Reels.

Fortnite Battle Royale version 5.30 update patch notes

Limited Time Mode: Score Royale

Summary

Earn points by collecting coins, opening loot containers and eliminating other players. The first to cross the High Score threshold wins the Victory Royale!    

Mode Details

  • Early game Storm circles are larger and the Storms move in more slowly, giving players more time to spread out and search for loot.    
  • Late game Storms move in fast! Earn enough points for the Victory Royale before they close in.

Scoring Chart

Winning Score (Solo)2000
Winning Score (Duos)3000
Winning Score (Squads)4500
Use an Apple or Mushroom10
Open an Ammo Box25
Open a Llama50
Open a Supply Drop100
Eliminate an Enemy100
Open a Treasure Chest50
Find a Bronze Coin30
Find a Silver Coin50
Find a Gold Coin100

Limited Time Mode: Playground

What’s New?
Playground has been updated with a couple dozen new ATK’s available, some more ramps to jump them off of, and a handful of new Rifts scattered throughout the map. Head to the hilltops and see if you can find them all.

Weapons and Items

Rift-To-Go added

  • Rift-To-Go is a portable Rift that can be carried in inventory and deployed immediately.
  • When activated, you are teleported into the sky and placed in skydiving mode.
  • The Rift will remain at the location it was deployed for 10 seconds, allowing other players to use it.
  • Epic rarity. Drops in stacks of 1 with a max stack size of 2.
  • Can be found in chests, Vending Machines, Supply Drops and Loot Llamas.

Misc.

  • Pump Shotgun equip time has been shortened from 0.96 seconds to 0.88 seconds.
  • Double Barrel shotgun now has a spread reduction of 15% while crouched.
  • Clingers will now only explode when their fuse has expired. 
    • Clingers will no longer explode if the object they are attached to is destroyed. They will be affected by gravity and fall until they stick to another object or their fuse expires.
  • Impulse Grenade max stack size increased from 8 to 9.
  • Bouncers now need line of sight of a player to activate.

Bug Fixes

  • Damage Traps will now properly affect enemy players who are within their range.
  • Remote Explosives now damage everything in their radius that can be destroyed.

Gameplay

  • Added the ability to use Emoticons and Squad Comms while knocked down.
  • Combat and Builder Pro Configs: Added functionality to the right stick click action that will cycle available traps if the player isn’t repairing or rotating a build piece.
  • Added an option to auto-sort consumable items to the rightmost empty quick bar slot when picked up.
  • Added smoothing to motion controls on platforms that support it.
  • Lowered the dead-zone used for aiming on Xbox One controllers.
  • Tuned controller input and accelerations to allow for more fine tuning when aiming.

Bug Fixes

  • Vehicles will now fall properly if the structure beneath them is destroyed.
  • Characters who crouch and uncrouch will no longer cause visual or hitbox inconsistencies.
  • Fixed an issue causing 0 damage number to be displayed.
  • Players affected by network issues such as packet loss are now limited in how far they will move until the connection is stable again. 
    • Additionally, fixed some inconsistencies with how far and fast players could move under these conditions.
  • The Save the World reward flow will no longer occasionally appear in Battle Royale.
  • When health and shield damage occur at the same time, they will now be combined and displayed as a single shield damage number.
  • Fixed an issue with controller aiming where the input was not properly scaled when aiming down sights or aiming with a scoped weapon. 
    • This will slightly increase sensitivity when aiming down sights or with a scoped weapon.
  • Players will no longer emote with their pickaxe in hand.
  • Fixed issue where damage would always show blue numbers when a player’s shield amount would get stuck at a value between 0 and 1.
  • Fixed some shrubs and bushes that took more swings to harvest then intended. They will now be destroyed after the intended number of swings.
  • Weapons will now auto reload if they are equipped and their ammo type is looted.
  • Vending Machines now display the proper costs in the Playground LTM.

Performance

  • Fixed some very long hitches seen during long game sessions caused by the Replay System.
  • Optimized loading of Outfits to reduce disk load during the early game (particularly skydiving). This should mean buildings and Outfits load faster.
  • Improved building streaming performance on Xbox One and Switch. This will help buildings load in more quickly during skydiving, reducing the chances of landing on a low-detail model.
  • Improved load times on Xbox One and Switch.

Audio

  • Additional stereo content has been added to your own gunfire sounds.
  • Laser Chomp tail swing audio adjusted to more closely match the animation.

Bug Fixes

  • Emote music no longer breaks when playing back to back emotes.
  • Music now plays properly when using the Hang Time glider.
  • Added a max time for the clock ticking sound that plays prior to the Storm shrinking. 
    • Prevents 3 minutes of this sound from playing at the end of a Playgrounds match.
  • Pick Squeak pickaxe now properly squeaks on every hit.

UI

  • Added a display timer and new animation for Item Shop carousel tiles.

Bug Fixes

  • Health bars for objects with more than 1000 health now display properly.
  • Fixed an issue where you couldn’t use LT/L2 to zoom on the fullscreen map while spectating because it would open the report player window.
  • The ATK now displays the proper controls for players on a gamepad.
  • Fixed an issue where all buses would display as enemy buses on the starter island.

Art and Animation

Bug Fixes

  • Purple trails on Split Wing Glider will now appear properly.
  • Whiteout Outfit now has 100% more neck. 

Replay System

Bug Fixes

  • The camera will no longer get stuck following the Battle Bus in replays.
  • Shield bar will now properly update after a player is revived.
  • Weapon icons on nameplates will now display properly.

Mobile

  • Players must now select a preferred fire mode before proceeding to matchmaking.
  • A dedicated button to powerslide while driving has been added to the UI.
  • The button for exiting a vehicle will now always remain consistent.
  • Turbo building will no longer be interrupted by switching structure types.

Bug Fixes

  • Fixed camera jitter while moving and looking simultaneously.
  • Fixed an issue where settings would appear in-game lower than intended resulting in missing shadows and lower image quality.

Fortnite Battle Royale version 5.21 update overview

Fortnite Heavy SniperEpic Games

Release date: August 15, 2018

Fortnite V5.21 brings a new two limited time modes to Fortnite Battle Royale. The first, “Soaring 50’s”, is a brand new mode focused on jumping, bouncing, and flying around the map with Gliders, Impulse Grenades, Bounce and Launch Pads, and more, all while fighting as a 50-strong team. The other limited time mode is the returning “Sniper Shootout” where the only weapons available are sniper rifles, including the newly added Heavy Sniper. In a welcome move, Scoped Assault Rifles will no longer drop in this mode.

Fortnite Battle Royale version 5.21 update patch notes

Limited Time Mode: Soaring 50’s

Summary

This mode is a twist on the traditional 50 vs 50 mode, featuring an extra emphasis on mobility. Gliders can be re-deployed when falling from large heights. Additional Impulse Grenades, Bounce Pads, and Launch Pads will be spawned throughout the map. Jump in and soar to new heights!

Mode Details

  • 50v50 loot, ammo and resource levels
  • When in mid-air and greater than 10m up, press Jump to deploy your glider
  • Added Impulse Grenades to chests at double the standard spawn rate
  • Added Impulse Grenades to floor loot
  • Decreased Spike Trap spawn chances
  • Increased Launch Pad & Bounce Pad spawn chances
  • Profile Stats (K/D & Wins) are not tracked in this mode.

Limited Time Mode: Sniper Shootout

Summary

In this limited time mode, players will do battle using sniper rifles. May the best aim win!

What’s New?

  • Scoped Assault Rifles have been removed.
  • The Heavy Sniper Rifle has been added.

Mode Details

  • Only weapon drops are Sniper Rifles.
  • Floor Loot spawns reduced by 50%.
  • Profile Stats (K/D & Wins) are tracked in this mode.

Weapons and Items

Heavy Sniper added

  • Available in Epic and Legendary variants.
  • Can be found from floor loot, chests, Supply Drops, and Vending Machines.
  • Each shot delivers devastating damage at the cost of a long reload.
    • Deals 150/157 damage to players.
    • These large rounds deal increased damage (1050/1100) to buildings.
    • Projectiles fired from the Heavy Sniper have less bullet drop in comparison to other Snipers.

Minigun

  • Minigun headshot multiplier has been reduced from 2.5 to 1.5.

Bug Fixes

  • Grenades now properly grant progress for the Week 5 Challenge: “Deal damage to players with a Clinger, Stink Bomb, or Grenade.”

Art and Animation

  • Cloth physics have been fixed and will now appear properly.

Fortnite Battle Royale version 5.20 update overview

Fortnite double barreled shotgun Epic Games

Release date: August 7, 2018

Fortnite v5.20 includes plenty of weapon additions and tweaks, the return of Playground mode, the new Steady Storm game mode, and much more.

Fortnite Battle Royale version 5.20 update patch notes

Limited Time Mode: Steady Storm

Summary

Steady Storm has one constantly moving storm closing in on the island. Stay ahead of it and take down the other players to earn a Victory Royale!

Mode Details

  • One Storm that closes in over the course of 15 minutes.
  • There are no safe zone circles. Keep an eye on the map to predict where the Storm will close in.
  • The Storm does 10 damage per second.
  • Profile Stats (K/D & Wins) and Challenges are tracked in this mode.

Limited Time Mode: Playground

Summary

Playground is a low-pressure environment where friends can let their creativity run wild, build massive structures, practice with weapons and items, and fight against your friends. Have fun!

What’s New?

  • Fill/No Fill option added to game mode selector.
  • Chest & floor loot changed back to one weapon spawn each in order to cut down on clutter.

Mode Details

  • Drop into the Battle Royale map with a squad of friends for an hour.
  • Play on the same team to build together or switch to different teams to fight.
  • Players respawn unless eliminated by the Storm.
  • The Storm doesn’t start for 55 minutes and takes 5 minutes to close in.
  • 10 times the amount of resources are gained from harvesting.
  • 100 Llamas will be spawned on the map.
  • Chests & ammo boxes spawn 100% of the time and contain extra ammo.

Weapons and Items

Double Barrel Shotgun added

  • Available in Epic and Legendary variants.
  • Can be found from floor loot, chests, Supply Drops, and Vending Machines.
  • Delivers high burst damage at very close range but damage falls off heavily at distance. 
  • Fires 10 pellets like other Shotguns, has a larger spread, lower critical damage multiplier (1.25x), and a 2 second cooldown time when swapping weapons. 
  • Epic Variant 
    • Up to 143 base damage per shot at extreme close range.    
  • Legendary Variant
    • Up to 150 base damage per shot at extreme close range.

Vending Machine rebalance

  • Vending Machines spawn more often, cost less, and have an increased chance to spawn at a higher rarity.
    • Common Vending Machine 
      • Spawn chance reduced from 7.27% to 6.67%.
      • Material cost reduced from 100 to 75.
    • Uncommon Vending Machine
      • Spawn chance increased from 14.55% to 20%.
      • Material cost reduced from 200 to 150.
    • Rare Vending Machine
      • Spawn chance increased from 14.55% to 20%.
      • Material cost reduced from 300 to 225.
    • Epic Vending Machine 
      • Spawn chance increased from  5.45% to 18.67%.
      • Material cost reduced from 400 to 300.
    • Legendary Vending Machine
      • Spawn chance increased from 3.64% to 8%.
      • Material cost reduced from 500 to 375.
    • Chance for no Vending Machine to spawn at a location reduced from 54.67% to 26.66%

Reduced Remote Explosives drop count and max stack size

  • Drop count reduced from 4 to 3.
  • Max stack size reduced from 10 to 6.

Misc

  • Added a higher accuracy penalty to jumping and sprinting for Dual Pistols, Submachine Guns, and Hunting Rifles.

Bug Fixes

  • Fixed an issue that would sometimes cause the storm in phase 6 to do 1 less damage than intended.
  • Fixed replication issues caused by interacting with a Guided Missile.

Gameplay

  • The weapon fire position now more closely follows the actual player position when crouching and un-crouching. 
    • Shooting while leaving the crouched stance will no longer fire bullets from full standing height until the animation is complete.
  • Crouch does not interrupt emotes anymore and is disabled when emoting.

Bug Fixes

  • Certain player models will no longer obstruct camera angles or block crosshairs on slopes.
  • Fixed an issue where a wall would become invisible when destroyed on a client, but would still have some health on the server.
  • The camera will no longer instantly transition when attempting to aim certain weapons while in midair.
  • Trap selection will no longer unintentionally cycle when switching to available traps.
  • Fixed an unintentional camera adjustment when entering and exiting targeting while transitioning in and out of crouch.
  • Visual effects will now properly play when a vehicle impacts an environment prop.
  • Fixed reliability issues when using a rocket launcher to boost shopping carts or the ATK.
  • Fixed an occasional failure of glider deploying after exiting a Rift.
  • Switching weapons after an emote will now play the correct weapon switch animation.
  • Slurp Juice will no longer continue to heal or provide shields after being knocked down.
  • Player placed map markers will no longer appear to jitter on the minimap or in the world.

Performance

  • Significant GPU optimization on Switch. Moved to the high-end forward renderer. This increases dynamic resolution by 10% in expensive scenes. 
  • Optimized the way explosives modify buildings to lighten the load on dedicated servers.
  • Building props have more efficient network usage when taking damage.
  • Melee animation trails now use significantly less network traffic.
  • Optimized C4 network usage, the impact sound no longer broadcasts to players outside a certain range. It now only plays for players that are close enough to the impact.

Audio

  • Added new equip sounds to grenades.
  • Add the ability to honk while driving the ATK.
  • Lowered the volume of impact sounds when harvesting vehicles.
  • Added audio effects for when spectating squadmates leave the match.
  • In the Locker menu, glider audio will fade out when it’s unselected.

Bug Fixes

  • Thermal Scoped Assault Rifle scope-in sounds are no longer hard-panned to the left on Switch.
  • Audio for the rocket incoming sound will now properly play during close range fights.
  • Ambient audio loops will no longer stack on each other and play at once. This was creating a sound phasing issue that sounded similar to a “fighter jet”.
  • Footsteps will no longer sound uneven for players outside your field of view.
  • Players will no longer hear ‘ghost footsteps’ after eliminating an enemy.

UI

  • Bust a move with an ATK or Shopping Cart. New functionality has been added to the UI that shows what type of stunt you pulled and the points you earned for landing them. Which tricks will you pull off?
  • The Challenges menu can now be opened in-game.
    • Additionally, Daily and Suggested Challenges have been added to the in-game map screen.
  • Modified the Battle Royale Challenges screen to display the remaining challenge bundle unlock time as a countdown once it is less than 13 hours away.

Bug Fixes

  • Fixed an issue with the buttons at the top of the Outfit style selection screen overlapping with the draggable window title bar area.
  • Eliminations at Haunted Hills Challenge will now display as hard.
  • Players who have unlocked the ability to select color styles for the Carbide and Omega Outfits will no longer randomly become locked out of that option.
  • The ‘Toggle Favorite’ option no longer shows when selecting styles.
  • The Build Bar no longer stays active if it was active on the warmup island.
  • Quest updates and vehicle key hints no longer overlap on the HUD.
  • Punctuation in the Challenge descriptions has been corrected.
  • Fixed clipping on the Item Return screen for systems with aggressive Safe Zone settings.
  • Changing setting while inside the Battle Bus will no longer bring up the full HUD earlier than intended.
  • The HUD will now show the vehicle currently being driven rather than the one that was driven last.

Art and Animation

  • Updated the effect of lighting on character models.
  • Added equip and holding animations for all grenades.

Bug Fixes

  • The size of the Soccer ball in the juggling emote has been fixed.
  • Leaning while on All Terrain Karts no longer cancels emotes.
  • Player models will no longer appear twisted while controlling the Guided Missile.

Replay System

Bug Fixes

  • Cameras no longer get stuck in a bad state while following the Battle Bus.
  • Rapidly skipping through a replay on non-desktop platforms no longer causes a crash.
  • The players remaining counter for the 50v50 LTM now appears properly when viewing replays.
  • The damage numbers toggle in replays now works properly.
  • Damage numbers now properly appear on the final elimination during replays.
  • Player list on the Map screen now works correctly using a gamepad.
  • Health and shield bars on map screen player list now display correctly.

Mobile

  • Customizable fire mode selection screen added to mix and match fire modes.
  • Added FPS (frames per second) mode setting for mobile devices.
  • Added another individual quickbar button to the HUD layout tool.
  • Added mobile Elimination Feed.
  • Separated Quickbar buttons are more visible in the HUD Layout tool.
  • Harvest tool will now alternate between itself and the previously selected item when tapped.

Bug Fixes

  • Completed or expired Challenges are now cleared while navigating between Challenges.
  • Ramps will no longer be built through other ramps.
  • Shooting when interacting with objects no longer occurs.
  • Fixed inconsistency with mobile low power mode support.

What would you like to see in future updates to Fortnite? Let us know in the comments.

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