Stadia announced at GDC: Google’s attempt to disrupt the gaming industry (developing)

Last year Google announced Project Stream, a limited streaming test built around Assassin’s Creed Odyssey. After a short test period in January, the project ended and has Google kept pretty silent about its future game streaming plans. At GDC 2019 Google finally broke the silence with the announcement of Stadia.

What is Google Stadia?

The new Stadia service is built for gamers of all backgrounds. The cloud-based service works seamlessly with Chromecast Ultra, the Chrome Browser, desktops, laptops, tablets, and phones. It features the ability to instantly switch to devices within seconds, making it possible to take your game experience anywhere — as long as you have a capable Internet connection that is.

The service is based on Linux, and uses Vulkan. Stadia will support many of the most popular game development engines, including Unreal and Unity. As a cloud-based service, all the heavy lifting is performed by a remote PC. Google says that Stadia users will have access to the power of a custom AMD 2.7GHz x86 processor with 16GB RAM, up to 484GB/s transfer speed, and a GPU that has 10.7 terraflops of power. Stadia is reportedly more powerful than any gaming console on the market right now, and of course has the advantage of being easier to upgrade — as hardware upgrades happen remotely at the server side.

Here are a few other key takeaways you need to know:

  • Streaming support up to 4K: Depending on your connection, you can choose from 1080p up to 4K. 4K support is at 60fps with HDR and full surround sound support. In the future Google will also offer 8K gaming support, though they don’t specify how far off that is.
  • Instant jump into a game: Imagine seeing a streaming clip from your favorite host or maybe from a trailer. Google promises you’ll be able to push play and instantly jump into the game — just like that. Obviously we don’t know all the details of this feature just yet.

The Stadia Controller is the optimal way to play

This proprietary controller connects via WiFi and directly to Google’s servers for a lag-free experience. Some of its key features include built-in Google Assistant support and a Capture button for saving and capturing gaming experience to YouTube.

Of course, you don’t have to use the Stadia controller. While it’s arguably the best way to play, any existing controller scheme should work including controllers, mice, and keyboards.

….. developing ….

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